Python, PyGame, and Raspberry Pi game development
(Book)

Book Cover
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Published
[New York] : Apress, 2019.
Format
Book
Edition
Second edition.
ISBN
9781484245323 (pbk.), 1484245326
Physical Desc
xxv, 389 pages : illustrations ; 24 cm
Status

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Parsippany Library (Main Library) - Adult Nonfiction005.13 KELChecked Out

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Published
[New York] : Apress, 2019.
Edition
Second edition.
Language
English
ISBN
9781484245323 (pbk.), 1484245326

Notes

General Note
Includes index.
Description
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.

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Citations

APA Citation, 7th Edition (style guide)

Kelly, S. (2019). Python, PyGame, and Raspberry Pi game development (Second edition.). Apress.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Kelly, Sloan. 2019. Python, PyGame, and Raspberry Pi Game Development. Apress.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Kelly, Sloan. Python, PyGame, and Raspberry Pi Game Development Apress, 2019.

MLA Citation, 9th Edition (style guide)

Kelly, Sloan. Python, PyGame, and Raspberry Pi Game Development Second edition., Apress, 2019.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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