The Tetris Effect: The Game that Hypnotized the World
(eBook)
Description
Loading Description...
More Details
Language
English
Also in this Series
Checking series information...
Reviews from GoodReads
Loading GoodReads Reviews.
Citations
APA Citation, 7th Edition (style guide)
Dan Ackerman., & Dan Ackerman|AUTHOR. (2016). The Tetris Effect: The Game that Hypnotized the World . PublicAffairs.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Dan Ackerman and Dan Ackerman|AUTHOR. 2016. The Tetris Effect: The Game That Hypnotized the World. PublicAffairs.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Dan Ackerman and Dan Ackerman|AUTHOR. The Tetris Effect: The Game That Hypnotized the World PublicAffairs, 2016.
MLA Citation, 9th Edition (style guide)Dan Ackerman, and Dan Ackerman|AUTHOR. The Tetris Effect: The Game That Hypnotized the World PublicAffairs, 2016.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouping Information
Grouped Work ID | 76a4f934-a84f-8b59-250e-5ef210950c7a-eng |
---|---|
Full title | tetris effect the game that hypnotized the world |
Author | ackerman dan |
Grouping Category | book |
Last Update | 2024-05-14 23:01:43PM |
Last Indexed | 2024-05-24 02:10:21AM |
Book Cover Information
Image Source | syndetics |
---|---|
First Loaded | Jun 11, 2022 |
Last Used | May 21, 2024 |
Hoopla Extract Information
stdClass Object ( [year] => 2016 [artist] => Dan Ackerman [fiction] => [coverImageUrl] => https://cover.hoopladigital.com/hbg_9781610396127_270.jpeg [titleId] => 12526643 [isbn] => 9781610396127 [abridged] => [language] => ENGLISH [profanity] => [title] => The Tetris Effect [demo] => [segments] => Array ( ) [pages] => 272 [children] => [artists] => Array ( [0] => stdClass Object ( [name] => Dan Ackerman [artistFormal] => Ackerman, Dan [relationship] => AUTHOR ) ) [genres] => Array ( [0] => Business & Economics [1] => Computers [2] => Computers & Information Technology [3] => Games [4] => Games & Activities [5] => Industries [6] => Programming [7] => Videol & Mobile ) [price] => 2.99 [id] => 12526643 [edited] => [kind] => EBOOK [active] => 1 [upc] => [synopsis] => The definitive story of a game so great, even the Cold War couldn't stop it. Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone. [url] => https://www.hoopladigital.com/title/12526643 [pa] => [subtitle] => The Game that Hypnotized the World [publisher] => PublicAffairs [purchaseModel] => INSTANT )