The Tetris Effect: The Game that Hypnotized the World
(eBook)

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Published
PublicAffairs, 2016.
Format
eBook
ISBN
9781610396127
Status
Available Online

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Language
English

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APA Citation, 7th Edition (style guide)

Dan Ackerman., & Dan Ackerman|AUTHOR. (2016). The Tetris Effect: The Game that Hypnotized the World . PublicAffairs.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Dan Ackerman and Dan Ackerman|AUTHOR. 2016. The Tetris Effect: The Game That Hypnotized the World. PublicAffairs.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Dan Ackerman and Dan Ackerman|AUTHOR. The Tetris Effect: The Game That Hypnotized the World PublicAffairs, 2016.

MLA Citation, 9th Edition (style guide)

Dan Ackerman, and Dan Ackerman|AUTHOR. The Tetris Effect: The Game That Hypnotized the World PublicAffairs, 2016.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID76a4f934-a84f-8b59-250e-5ef210950c7a-eng
Full titletetris effect the game that hypnotized the world
Authorackerman dan
Grouping Categorybook
Last Update2024-05-14 23:01:43PM
Last Indexed2024-05-24 02:10:21AM

Book Cover Information

Image Sourcesyndetics
First LoadedJun 11, 2022
Last UsedMay 21, 2024

Hoopla Extract Information

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    [synopsis] => The definitive story of a game so great, even the Cold War couldn't stop it.

Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space?

A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made.

In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits.

The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.
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